Chreod
During the Nine Trades Innovation Internship, I worked at the University of Abertay Dundee creating quick prototypes and interactive toys using Unity. The final prototype, Chreod, was created in the last 3 weeks of the internship for iOS; mainly iPad and iPad Mini.
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Chreod is an experiential game based on Waddington's notion of epigenetic landscapes. The user follows a ball around a landscape, and should attempt to explore the landscape. There are multiple coloured sections in the landscape - either red or blue. When the ball continues along a number of the same coloured sections, the speed increases, the colour of the ball strengthens and more particles are emitted.
Chreod was created in Unity using C#. My main tasks were:
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