Origami Deer Rig - Apr 2014 - 0:04
• Freelance work creating a stylized rig for 3D game artist Liene Birka’s honours project. • Joint based rig for games, character was an origami deer • Skinning was the main focus, with most of the work being put into unfolding geometry to look like paper. Wet Cloth - April 2013 - 0:24 • Coursework for module Scripting and Dynamics at the University of Abertay Dundee • Using Maya's nCloth, particle effects and rendered using Mental Ray Carrie Rig - Mar 2014 - 0:37 • Freelance work creating a stylized cartoon rig for 3D animator Stuart MacBean’s honours project. • Full joint based facial rig with blend shapes for certain expressions • Blend shape based “flexi-rig” to maintain volume and stretch in certain areas such as legs, arms, torso etc. Female Head - Mar 2013 - 1:10 • Personal project, mesh created by bitmapworld at turbosquid.com. • Blend shapes for facial expressions and joint based movement for the jaw and eyes for this facial rig Honours Project - Jan 2014 - May 2014 - 1:16 • A comparison of real-time cloth simulation techniques for garments, written in C++ with a Direct3D framework and Bullet Physics SDK. |