Sewer Monsters was a University group project mentored by Tag Games. The brief was to create a prototype implementing the main mechanics of the game, in this case a two player, pass and play asynchronous multiplayer game based on curling in which players must swipe chosen monster pieces in order to place them onto the drain at the end of the level. Sewer Monsters was created using C++, Marmalade SDK and IwGame Engine.
Digital FallsProducer: William Bell
Designer: Alex Read Lead Programmer: Alan Smith Graphics Programmer: Zoë Sams Engine Programmer: Luke Rayner Lead Artist: Colin Gill Environment Artist: Emily Brough Character Artist: Edward Mitchell Audio Technician: Paul Starmore |
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My TasksData Group Handling
Texturing Transformations Camera Character Animation Menus Sound Exporting to Device Version Control A full code portfolio can be found in the document below |